Thursday, 13 May 2010

KFC's Double Down & Stunt Product Marketing...


 
      Last month, KFC US launched the 'Double Down', a food offering, which if you haven't had the pleasure of seeing/trying yet, involves a sandwich with chicken breasts replacing the buns. Since the sandwich has gone largely unchanged since before the 4th Earl of Sandwich coined the term, the use of meat as bread managed to drum up quite a large amount of interest for the fast food chain.


       Company messaging stressed its filling qualities as a meal and as a culinary experience, though coverage of it in the press was more varied. The visual spectacle of the product led to an expected outrage from those within the health community (despite its nutritional content being less damaging than many other products currently offered within the sector), but it also served to generate a large amount of buzz and user generated content. Videos of people eating the Double Down (and their reactions) began uploading to Youtube and Twitter drove KFC to trending topic status around the time of launch. By marketing the product as an extreme experience, KFC managed to make consumers project expectations on a rather routinized (if slightly grotesque) food stuff. Before, one might experience an array of feelings at purchasing, consuming and then rationalizing a KFC meal bucket, now they feel as if they've conquered something, even if the act takes them one step closer to a competitive eating event.

      Of course, KFC's leveraged buzz and engagement comes at a possible cost, as with any extreme product entry, to the brand image. While fast food may always have to deal with charges about its health content, creating a deep fried zeitgeist and taking it as your own moves you to the front of the industry firing line for as long as your "buzz" lasts. For the Double Down to be a success, even during its limited run (till May 23rd), people have to respect its notoriety and infamy. Once the stunt is over though, how much of that infamy hangs onto the brand?

      Stunt product makers lacking brand equity or an established market position have the luxury of going all out without any real risk. KFC's healthier options introduced in previous years, and its association with the Pink Bucket Breast Cancer Awareness Campaign, don't allow the margin for infamy that other firms may have. Blair Sauce's "Ultra Death Sauce" & Brewdog's Tactical Nuclear Penguin (a 32% Beer) have only the stunt/experience value of their product to bank on, therefore infamy comes as an added bonus. If "Ultra Death Sauce" becomes equivalent to Tabasco in the consumer's mind or Tactical Nuclear Penguin is seen as boring, then the luster of the experience goes incredibly quickly. Therefore, while stunt firms can go for broke, buying into 'any publicity is good publicity' (barring the class action kind), established brands must walk a finer line. When image is at stake, the question doesn't become "how extreme can you go?", but "how extreme will the consumer let me be without thinking I can't be trusted?"



       Trust that a firm will deliver a value is at the core of all marketing. Delivering this expected value entails finding a balance between costs, benefits, image and messaging. Delivering the world's fastest car that can be safely driven daily and costs under £25,000 is virtually impossible. Car-makers offer mild stunt claims such as being 'best in class at comfort" or 'fastest 0-60' for its price range, creating a subset of extreme superlatives through messaging without actually attempting to build a cheaply made death trap attached to a jet engine. The Double Down utilizes the same technique through product design and messaging. The sight of the product, coupled with the press outrage and social media buzz means that a pretty unhealthy meal becomes the equivalent of a heart attack on a plate.


      Unlike a car manufacturer dealing with 'speed', KFC exists in an industry where positive superlatives aren't normally achievable. The 'healthiest' meal at Burger King isn't applauded but analyzed wearily by consumers for being the equivalent of taking a punch to the shoulder instead of the gut. Therefore aiming to achieve negative superlative glory within fast food can pose a much greater and lasting risk than other industries. Within this context, KFC's limited time stunt seems poised to do some lasting damage to its brand image. Though it can strongly be argued that KFC is already seen as unhealthy, lasting perceptions from the Double Down can make the brand seem to revel/wallow in cholesterol soaked glory, haloing over to their entire offering.

      With this in mind, how can KFC, its competitors and other risky sectors utilize stunt products effectively? One answer, I believe, seems to lie in comments about the Double Down itself. In multiple videos and tweets, consumers point out that you could easily make the Double Down yourself, without it being on the menu. If KFC had promoted consumers making the Double Down, through the dissemination of user generated content, they still receive most of the possible notoriety for the product development, without much of the blame for creating it. Consumers making extra large product servings, like this Giant Kit-Kat, promote the brand without drawing any of the fire that an obvious promotion would.

    Secondly, KFC could have placed the item on a secret or non-advertised menu. Most chains offer items that aren't on the menu, creating a feeling of being in the know as the information is passed between consumers. Coupling the ease of which the Double Down could be created from other items with the urban legend appeal it could have held would have generated a lasting 'cool' notoriety for a time to come, without much of the current backlash. In-n-Out's 100x100 burger is a great example of a chain offering something that borders on freakishly unfeasible and hugely stuntish, but without much infamy.  In both of these possible approaches, KFC could have minimized risk to its brand image and appeal, while fostering a growing notoriety and stunt factor.

 "Well, I did skip breakfast..."

      We won't know if KFC's choice of promotion for the Double Down was wise until it releases sales figures for the relevant quarter, but the buzz around the product seems to indicate that this isn't the last we've heard of stunt product development in fast food or other sectors.

What do you think? Leave a comment about your thoughts on the Double Down or other stunt products you might have tried.

Wednesday, 12 May 2010

Daily Links (12.05.2010)

Posted: 12 May 2010 02:28 AM PDT
If you aren't reading the 52 Burrito dates blog, you should because its definitely always worth a quick laugh. The story, for those that haevn't checked it out yet, is that a media/advertising guy wins a years worth of Chilango (a delicious London Mexican Restaurant -- odd combination, I know) and has decided to share it with 52 different dates. Each date is recapped with a pretty funny blog, so its out there as a good example of how someone can quickly and entertainingly get an online narrative going.
Posted: 12 May 2010 02:25 AM PDT
Really interesting to see staff getting serious about transitioning the social media image of government, especially so quickly after the Cameron announcement. Great to see that the web team was in place to go right away, regardless of what you think of the political outcome. It should signal a continued interest in online engagement for government.
Posted: 12 May 2010 02:23 AM PDT
It looks like Facebook's Geo-location features are coming sooner than planned and fully formed. I think the idea of driving McDonald's (or for that fact any low-involvement retailer)'s footfall through incentivizing geo-located rewards is great, but I just hope the product category doesn't hamper interest or create odd perceptions about the new feature at launch. Fast Food check-ins will definitely work, it just depends on whether it would have worked better as jumping on the bandwagon instead of building it?
Posted: 12 May 2010 02:14 AM PDT
Great Quick Read that reminds about how common courtesy and a genuine interest in people can trump grandiosity and ego (at least most of the time)
Posted: 11 May 2010 08:04 AM PDT
The dynamic between Zynga and Facebook is summed up in one great quote in this article, "If developers and their apps didn't matter, Palm would have already won the smartphone war."

Tuesday, 11 May 2010

Daily Links (11.05.2010)

Posted: 11 May 2010 03:43 AM PDT
17 Minute Award Winning Animated Short Film using over 2,500+ Logos. Its amazing to think how we adapt so many of these into our culture until they've become instantly recognizable symbols. Really shows where advertising and art can meet.
Posted: 11 May 2010 03:33 AM PDT
I find the Pringle's 'Oversharing' social media campaign quite funny and the Peter Crouch "Pringooals" thing is entertaining in its own way, but can't the two be combined so that we start publicizing Peter Crouch's banal Twitter updates for promotion and profit?
Posted: 11 May 2010 03:23 AM PDT
Twitter Business Center's auto-verification feature (allowing for the verified badge once your account is completely configured) is bound to drive uptake for the service. I'm wondering what the integrated analytics options for the service might still be though.
Posted: 11 May 2010 03:07 AM PDT
It really seems to be a Social Media Analytics heavy news day. I really want to play with the IBM tool, but I'm wary of any software that says it can process natural language for sentiment/jargon with any efficiency (barring a rather fancy mechanical turk setup)
Posted: 11 May 2010 03:05 AM PDT
Interesting to see more client side tool development for social media tracking/analytics.

Wednesday, 5 May 2010

London's Agencies Squared: How London Advertising/Media Agencies Rank Up on Foursquare....

        As I mentioned in my last post about the Psychology of Foursquare, I've been looking into data aggregation and analysis of geo-located networks lately. While I wouldn't want the blog to become a 'one concept pony', I thought it would be interesting to see how agencies around London use Foursquare, since adoption around the industry is key to driving new networks and ideas.
 One aggregation engine & a list of IPA agencies later, I've managed to pull together a rough 'league table' of the top 25 advertising and media agencies in London by check-ins (as of 4/5/2010).

Agency Id Check-ins
1. McCann Erickson Advertising Ltd 172633 660
2. Wieden & Kennedy London 219558 529
3. Agency Republic 154743 460
4. Delaney Lund Knox Warren & Partners Ltd 154868 446
5. MindShare 161142 385
6. Dare 154565 297
7. Saatchi & Saatchi 244912 288
8. Profero Ltd 161146 259
9. Digitas 154598 227
10. PHD Media Ltd 173059 217
11. Proximity London 154900 187
12. Wunderman Ltd 605057 178
13. Bartle Bogle Hegarty Ltd 154630 178
14. Zed Media (Branch of ZenithOptimedia UK Limited) 154651 178
15. MediaCom 203677 178
16. Mediaedge:cia 537324 153
17. Abbott Mead Vickers BBDO Ltd 171053 148
18. LBi Limited 154854 138
19. Publicis Ltd 236312 138
20. MPG Media Contacts 1200388 133
21. Media Contacts (Branch of MPG Media Contacts) 1200388 133
22. Glue London Ltd 523581 130
23. Ogilvy Advertising Ltd 156590 128
24. Fallon London 183035 122
25. MediaVest 208064 116

       By taking the agency list and searching rather quickly through Foursquare, I've managed to compile the main Foursquare IDs for a variety of agencies (Currently 105 in total). I know many agencies have a variety of check-in locations within their offices (3rd floor desk with some interesting tips at a certain advertising agency...I'm looking at you), but I chose the most popular/obvious choice presented to me, much in the way a new visitor to an office might. I'm also aware, as many of you have probably thought, that there are many agencies left out by using only the IPA website list. If you have an agency you feel I've left off (there are many), and you have enough check-ins to place you in the top 25, message me on Twitter (@dubosecole), email me or leave a comment and I'll add your Foursquare ID on the list for next time.

Friday, 16 April 2010

The Psychology of Foursquare

    

 
      Geo-location is quickly becoming the feature de jour for existing networks and startups. While lots of attention has been lavished upon existing networks adding locational features (i.e. Facebook, Twitter) and various location-centric networks (Gowalla, Rummble, Loopt, etc.), Foursquare seems to have taken the lionshare of public perception. For those that aren't familiar with the service yet, I'm not going to explain much about it here, however, various articles, the network itself and a good section of Mashable are more than willing to give you the basics.                                         

     Considering Foursquare within the normal geo-location trend, its clear to see that it occupies a space that uniquely reaches the consumer. While each network can move from its place on the incredibly good looking Venn Diagram by adding features or emphasizing different functionality, in general, Foursquare occupies a space that aims to connect users while entertaining. This game/network hybrid, means that clear psychological principles can be used to explain how Foursquare works, why its going to succeed and what we can expect from it in the future.

How Foursquare Works....
      At its heart, Foursquare is about facilitating users sharing their locations with their friends.Therefore, the value of the network comes from the amount of useful location information present for users. When we think about this as the network's main goal, it becomes clear how all the network's related features come together to encourage generative behaviour. Overall, 5 core Foursquare features exist outside of simply "checking in", these are: 
- Mayorships 
- Tips 
- Tagging 
- Badges 
- Venue Specials 

  

       Mayorships are probably Foursquare's most obvious feature and the factor that firmly places the network within the 'gaming' spectrum of geo-location. Through assigning a mayor to a venue due to frequent check-ins, Foursquare 'operantly conditions' (encourages the intended behavior with reinforcement) for frequent interest and activity. The fact that most venues currently offer no formal response for being the mayor is a common sense rebuttal to the effectiveness of mayorships. However, if we consider the larger gaming environment, there are external benefits encouraging mayorship. The process of becoming a venue's mayor requires a minimum amount of check-ins at its least and a rather competitive streak at its maximum, therefore, achieving a mayorship and protecting it becomes a cycle of effort justification, ownership and competition. Concepts such as endowment effect, show that when consumers perceive something to be 'theirs', they place a larger value on it.While some people may become mayors of a venue due to frequently visiting it regardless of Foursquare, once someone owns the title, there becomes the presence of atleast a little bit of loss aversion to relinquishing it, as an increased value has been endowed to the title. 

 

      More tangibly than mayorships, badges enhance the competitive token economy that encourages check-ins. Whereas mayorships enhance the venue's attractiveness, badges enhance the check-in itself's attractiveness. Through providing variety to the base network activity, the user experience is kept novel and users have something to consider when considering whether to continue on with the network experience. The fact that badges are displayed on a user's page means that they are internally non-competitive while being externally objects to compare against ones own. The badges can also confer different information about a user's behaviour to others. The 'Swarm' badge (given when checking in with 50 people or more) requires collaboration or a knowledge of popular events, something that speaks to the user's openness. Other badges, such as the 'Superstar' (checking in at 50 venues) are easier to achieve as the user progressively uses the network, but still signal to others that the user is varied in his locations & interests. These signals may not seem to be worth much, but as a user's involvement within the network increases, so does his emphasis on the value of what he signals others.

 

        Most tangibly, Venue Specials can help to reinforce the intangible benefits of mayorships and badges, by providing real perks to the token economy of checking in. Users who aren't fully engaged by competing for the mayorship of a venue on ownership alone can be swayed by deals such as: 20% of a meal for the mayor, free drinks for the mayor or 15% off purchase to those who check in. These real life incentives can help to condition checking in at non-promotional venues as well, as the behaviour becomes more routine. Within venue specials, those which offer a benefit to everyone who checks-in serve to encourage general behviour, while those that offer mayoral perks increase the value of owning a venue tangibly. Through both efforts, the value of interacting with the network increases, simultaneously increasing the value of intangible mayorship benefits or badges. 
 
      The cataloging of Venue specials within Foursquare allows the network to also provide value as a recommendation engine. As shown in the sweet sweet Venn Diagram above, Foursquare wouldn't traditionally play largely in the area of recommendations relative to services such as Qype radar or Rummble, but the ability to point out tangible deals close to the user, coupled with their Tagging & Tips functions, means that the capability to do such is there. Tips and Tagging deliver recommendation value to the user, while also encouraging contributors to display their knowledge of local venues. Where as the mayoral function encourages localized competition, tips & tagging encourage localized collaboration. These features may seem ancillary to the more emphasized features within the network, but they offer a valuable reinforcement factor for use through the provision of dynamic and localized information.

Why Foursquare Will Succeed....
      Now that we've looked at how Foursquare currently functions, its worth noting why principles that will help it succeed.On a general level, the biggest argument against geo-located networks is the reticence of users to share their locations. Sites like "Please Rob Me" make light of the mostly irrational fear that burglars and bandits will strike your home once they find out you're away online. Disregarding the idea that most seasoned criminals can safely assume that working individuals won't be home during working hours, some real privacy concerns are present.Stalkers and other nee'r do wells do exist on the internet, but common sense and privacy controls are usually effective measures against such. Foursquare's block of accessing the current user location data of non-friends means that selective network friending can preserve privacy pretty effectively. 
       Despite these privacy preventing measures, a user's current location seems to be one of the last common hold outs of online sharing. Its only when you consider the progression of online sharing, that it becomes clear how geo-location will be accepted. While Facebook allowed users to tell the world 'who they are' and Twitter allows users to tell the world 'what they're doing', Foursquare and others help to answer the next logical question, 'Where they're doing it'.

     I spoke to a post graduate business class last month on Social media usage and after discussing Twitter, covered the current geo-location trends. While only 1 person out of 39 had heard of and used Foursquare, the concept of geo-located data sharing was met with rather pronounced concerns and disdain. It was only after framing previous types of sharing to the class that many finally began to consider the concept. As I related to the students:
"If someone had told you in 2002 that you would upload holiday albums for other loose acquaintances or possible strangers to see, as well as allow them to upload and tag photos of you, some would balk rather loudly. If I had told you in 2005 you would be frequently posting small updates about relatively mundane aspects of your life, on a service for almost everyone to see, most would probably doubt it. Therefore, when I claim that in a few years most of you'll be sharing locations with your friends online, does it seem as far fetched as before?"
     This mental framing of what is acceptable and unacceptable to share online is highly subjective against what the general public is doing. As more people adopt geo-located services, through either Foursquare or during the roll out of such services on Facebook & Twitter, users will habituate and finally fully accept the concept.
       This roll-out of geo-located features by larger social networks exists as the largest risk to smaller contenders such as Foursquare. Facebook's 300 million users and Twitter's 105 million represent a possible geo-location adoption base that dwarfs Foursquare's 1 million users, creating the risk that the smaller contenders will be absorbed or forced out. When looking at the way Foursquare works though, its clear that some of its features are well positioned to help the network survive, and even prosper from, the entry of Facebook. Foursquare's integration with Twitter and Facebook mean that its token economy and reinforcing features can extend beyond the reach of the network, reaching a user base that has already become used to sharing locations, but haven't heard of Foursquare. While some Facebook users may approach Foursquare from more of a 'Facebook game' perspective than users who originally utilized the service to connect with friends, the success of other forms of Facebook entertainment bodes well for the network.

What can we expect in the future from Foursquare?....
          As we can see above, Foursquare's user experience and viability seem to predict a strong future for the network, but what can expect it to offer next? Looking at how the current Foursquare experience functions, atleast two logical areas for development exist: Expanding Venue Specials & External Platform Integration.

 Foursquare check-ins at specific Venues in Las Vegas were broadcasted onto a digital billboard...

            Foursquare's current venue specials are currently the tangible reinforcement for the overall site. As the network grows in prominence, we can only expect these to become more widespread and creative. Companies such as the FT, giving day passes to mayors of venues near business schools, have already shown creative ways to promote both Foursquare and their own product/content. In the future, this expanded benefit for checking in can develop further through access to exclusive content, publicity and brand interaction.

            Outside of the network, Foursquare's future lies in developing External Platform Integration. The roll-out of geo-located features on Facebook & Twitter are only the start of the myriad of options a user has when thinking about using geo-location. Foursquare's future lies in being able to syndicate network information to other platforms and recieve information in return. The use of Facebook's own network to promote content should only be the start of Foursquare's platform integration. Connecting usage to other geo-located networks such as Rummble or Gowalla means that the reinforcing economy of Foursquare can spread further, while also minimizing a user's barriers to check-in. Users can't be expected to check-in regularly on multiple clients and until one network comes out as the king of geo-location options, the future lies in creating an ease of use.

Monday, 8 March 2010

The Carling Cup "Digital Final" on Twitter: A Study in the Challenge of an Event's Scale

Introduction

      The 2010 Carling Cup Final has come and gone and while Man. U fans are probably a little more pleased with the outcome than Villa supporters, the game itself stands as a strong lesson on the ‘ins’ and ‘outs’ of driving digital engagement for an event. Carling touted the game as the world’s “first digital final” which included: putting fans names on digital displays during the trophy ceremony, voting on the winning songs, placing fan created banners on pitch side advertising and linking this to charitable donations.  In addition to this, the hash-tag “#CCF10” was publicized in the run-up to the game. In theory, the brand wanted to utilize Twitter (in concert with other digital channels) to unify viewers in conversation, extending the experience of the final to those viewing it outside of the stadium. Harnessing Twitter activity as its own point of interest, Carling also created pages tracking Twitter activity around the event, showing activity by geographic region and time.
Source  Add this to the list of things I probably won't win (this year)

      The logic behind Carling’s intentions seems sound, especially when looking back on other events which unify Twitter users in conversation. As I’m writing this on Sunday night, preparations are under way for tonight’s Academy Awards in the US, which will drive network conversation from the Red Carpet, through the event, to post analysis with the winners and losers on Monday morning. Previous events like the Super Bowl, Ashes, the BCS National Championship Game and the Winter Olympics have all also shown that Twitter activity is rather reactive to large scale viewing events. However, in the case of the Carling Cup, harnessing network interest in the event is harder, due to the lower engagement level of the game. If you supported the two teams involved, then the game was probably pretty big for you, but Carling faced a challenge in not only interesting those without a stake in the final, but also organizing the attention of the already interested fans for engagement. In declaring the game to be the “first digital final”, it seems they hoped to generate a meta-story around the match which could possibly multiply interest. While many aspects of the campaign are hard to independently look back and analyze, Twitter activity can stand as an interesting proxy for campaign interest. With this aim in mind, looking back and judging the effectiveness of the Twitter campaign requires answering a few core questions:

1.)    Did the brand manage to engage with those already conversing about the final, as well as those who were neutral?
2.)    Did those who conversed about the game do so more frequently because of the brand’s efforts?


Twitter Analysis

      To gain some insight on the brand’s Twitter efforts, data collection was set to gather figures on both the specific hashtag for the game (“#ccf10”) and overall mentions of the event (i.e. “Carling Cup”, “Carling”, etc.). Analyzing the data was focused specifically on the time directly before, during and after the Carling Cup to see if the brand was able to foster reactive user activity.
 

     Top line figures indicate that the volume of messages was overwhelmingly towards “Carling” or “Carling Cup” related tweets instead of specifically tagged #CCF10 messages. In fact, between 14:00 and 18:59 on gameday, only 8% of messages (388 out of the total 4,798) utilized the promoted hashtag. Conversation about the match can be assumed to have progressed as it normally would have, with non-specific instances of “Carling” or “Carling Cup” being the dominant form of expression (4,410 messages).

    The activity itself seems to show a rather continuous increase during the game, peaking after its conclusion. However, when the data is broken down by minute and charted against game events, as shown below, it becomes clear that the prolonged reactive growth shown in other events such as the Super Bowl wasn’t clearly found in the Carling Cup Final. The continuous growth implied in the above chart, is actually a rather varied mix of quick reactions in traffic.


     Minute by minute activity for the game builds quickly before kickoff and reacts to scoring from both teams, though the activity shows little carry over and dies off quickly.  Anticipatory conversation about the game during the pre-game and half-time periods wanes in a similar manner, with the conversation spike after the conclusion of the match dwarfing any pre-game or game activity. Such spikes usually indicate a boost in relevant network traffic from blogs/news sites syndicating links to articles through Twitter (in this case about Manchester United winning the Carling Cup). However, discounting syndicated tweets, it becomes clear that even post-match commentary didn’t utilize the specific “#ccf10” hashtag, with tagged activity dying off to nearly nothing after 30 minutes post match.

      Considering the first question about the Twitter campaign’s performance, the data seems to show that the “ccf10” hashtag failed to catch the attention of those already conversing about the game (through general brand terms). The difference between post game and during game activity also seems to indicate that users who reacted to the final’s outcome didn’t engage on Twitter during the game, implying that neutral or uninterested users weren’t encouraged to interact with the brand’s efforts effectively.

 
      Within users that did converse about the game, the majority did so sparingly. Analyzing user message frequency during the match afternoon shows that 82% of the 3,054 unique users talking about the game only did so once.  Of the 18% of repeat mentioning users, 2% could be considered heavy conversers, with more than 5 mentions. The heavy conversing users represented the best opportunity for the brand, as they were the most inclined towards the efforts.

     Within the ‘heavy mentions’ segment  19 users mentioned relevant phrases 10 or more times, while 2 did so more than 30 times and 1 did so in 61 tweets. Although adoption of the “#ccf10” hashtag was low overall, 100% of the messages from the two heaviest users (92 tweets in total) used the tag. Overall 38.5% of game related tweets from heavy users utilized the “ccf10” hashtag , versus 3.91% of messages from the rest of the analyzed users.

      Though the heavy mentioning segment may small relative to the overall sample of users who mentioned the Carling Cup, they did exhibit the most consistent conversational behaviour over time. As shown below, heavy mentioning users maintain a steady level of activity throughout the match, surprisingly peaking in activity after its conclusion and during the activity decline of other segments.

    Heavy Carling Cup mentioning users represent a relative bright spot for the brand within its Twitter efforts. Overall, they showed a consistent conversational behaviour throughout the match and adopted the hashtag at a rate well above other Twitter users.  The relatively small size of this segment means that the brand’s efforts didn’t shift the overall frequency of user conversation much, but insights about the depth of engagement for heavy users may indicate points of opportunity to grow this segment in future efforts.

Implications

    While the Carling Cup’s “#ccf10” hashtag and related Twitter efforts may have underperformed relative to the assertion of the world’s first “digital final”, several key learnings emerge from analyzing the effort.  With respect to the initial questions to rate the effort’s performance, it seems that Twitter users neither increased their frequency or depth of interaction with the brand due to Carling’s promotion.

     Carling faced a challenge in expanding the audience interested in the match beyond the fan bases of two teams. The Carling Cup Twitter data seems to show that the existing prominence of an event has a strong impact on how it influences network activity. Events such as the Super bowl are large enough that Twitter users discuss them simply because of their scale. The multifaceted draw of such events (Ads, Halftime show and the game for the Super Bowl or the Red Carpet, Comedy and Winners of the Academy Awards) mean that topics of related conversation are broad and open to multiple audiences. Small to mid level events such as the Carling Cup face the challenge of being singularly focused and small in scale. It seems that while Twitter can help to connect communities such as Man. U or Aston Villa fans, if such interaction doesn’t offer any new real depth of engagement, then overcoming a lack of scale is difficult. Without these smaller fan bases converting their close ties into high frequencies of interaction, related network activity remains low and no increased network prominence is gained for branded promotions.

     The difficulty of smaller events to gain interest on Twitter doesn’t mean that attractive small to medium scale brand events are impossible to create. The singular focus of such events may serve to limit initial interest beyond existing communities, but it also means that less clutter is present around branded communications. Those who discussed Carling on Twitter during the game tended to stay focused on discussing the teams involved, the game itself and Carling. If wider audiences had discussed the game, the clarity of the brand’s message stood a good chance of remaining evident.

     While the overall campaign seemed to feature various promotional draws, the Twitter campaign seems to stand rather independent of other parts. While the Carling website offered various Twitter based content (from analytics to page backgrounds supporting the teams), it doesn’t seem like any direct call to action existed. Using the hashtag allowed Carling to generate dynamic crowd sourced game commentary from the network, but this doesn’t seem like it was enough to drive user behaviour. Tighter integration with other aspects (such as the digital signage) is hard to do and rather risky, but could have created a more dynamic and salient feel to Twitter interaction with the event. The conversation about the game and the conversation about the game’s digital efforts never seemed to mesh together in the activity data, smothering any chance for the brand to foster network activity.

     One should note that overall, I really liked the idea of this campaign and that Carling was innovative to attempt to add digital depth to their final. Talking about underwhelming activity in the Twitter parts of the campaign in no way denotes that the overall efforts weren’t impressive. While the Twitter campaign activity may be considered a proxy for consumer interest, I imagine that those who interacted with the efforts in the stadium or through other digital channels had the depth of their experience enhanced. Overall, I think the Twitter aspects of the effort highlight the challenges faced by brands in growing interest for smaller scale events on the micro-blogging service, rather than indicating an error by the brand. Finally, I think it shows that the unpredictable attitudinal nature of users is fickle and even those who do engage do so in unpredictable ways, as shown below. Carling may have put on the first “digital final”, but hopefully it won’t be their last, as they can apply what they’ve learned this time to future games.

Sunday, 14 February 2010

Super Bowl XLIV and Twitter [Infographic]

       So this time a week ago, as I sat down to watch two teams I had little interest in (thanks Packers and subsequently Vikings for not livening up the day) fight for the NFL championship, I also decided to track what activity Twitter manifested for the game. The results, shown below in my first attempt at an infographic, are interesting, though after examination, I doubt they are complete. My sample was over 300,000 messages from the hours before till after the game, but I think due to the speed at which they were sent, I didn't get everyone. I still thought the data was interesting enough to be represented below, but keep in mind this is more of a thorough global sample than an exhaustive collection.

Comments and Suggestions about the methodology, the infographic design and the results are welcome.

 
Click for larger version.....