Showing posts with label iPods. Show all posts
Showing posts with label iPods. Show all posts

Tuesday, 9 July 2013

The Closing Innovation Gap or "Why Apple won't be innovative in 5 years time"



This is more innovative...

Innovation has always meant different things depending on who’s doing the innovating. Apple’s iPhone, Facebook and a myriad of electronics companies creating ever clearer screens are all considered ‘innovative’ in their own context. However, landing on the moon, the ISS, mapping the human genome and finding evidence of the Higgs Boson are as well, but NASA, CERN and others aren’t going to be front of mind when you ask a consumer to name the most innovative groups they can think of. This is because the scale at which we judge ‘innovation’ has historically always
Than this....right?
depended on who was delivering it. The bigger the organization, the bigger the innovation they can deliver and the bigger the requirement for it to be considered ‘innovative’ by the wider public.

In addition, the bigger the scale of an innovation, the bigger the possibility a normal person on the street won’t see it as relevant to their daily lives. Mapping the human genome may have required going through 3.3 million base pairs (and classifies as a mega project), but the iPhone in a consumer’s hand has changed the way they behaved in the last 5 years.
I’d wager which comes to mind first if asked to describe innovation. The discrepancy between the innovation in the private sector and the wider public sector delivers isn’t necessarily a bad thing for anyone involved (unless you’re NASA asking for more funding) as it has shaped the way both brands behave and consumers choose for quite some time, especially within sectors such as consumer electronics. In short, the gap has caused consumer focused companies to solve ‘smaller’ problems with innovation and the public sector to solve ‘big’ ones through larger resource expenditure.

This relationship can be described as a scale: on one side, you have companies such as Apple, Samsung, IBM, Google and Microsoft, which deliver varying levels of small to midsized innovation relevant to consumers on a regular basis. These companies iterate technological development sometimes and leap ahead others, disrupting both the market and their competition for a time when they do so. On the other side of this scale, you have governments, large research organizations and others delivering large scale innovation at a pace that is slower and less relative to consumers than ‘innovative’ companies. In between these two groups is a gap, which, at least so far in the age of computing, has separated these segments as a nearly impassable barrier.

This ‘innovation gap’ kept companies from going too far away from the consumer; as resource, business risk and time frames meant that feasibility tied a private company’s ‘innovation’ to the consumer and what the market would 'bear’. If a company goes just far enough from the market at the right time to disrupt with innovation, you have Apple making the iPhone; go too far and you have the Newton (apologies to the folk(s) still using these) or the 3DO (feel free to swap with the Atari Jaguar). Companies aim to place products as close to the 'gap' as possible, using communications to maneuver slightly and outpace the market in both product and perception. Alternatively, the public sector, to varying degrees, operates on a mission to only solve the ‘big problems’ on the other side of the gap, mostly because no one else is  seen to be able to innovate on that scale.

In recent years however, technology, government funding and changes in the culture of organizations
Let's see how many people doubt the moon landing
when you can go to low earth orbit on a consumer flight...
have seen this ‘innovation gap’ being closed. One only needs to look to SpaceX as an example of a tech company going out to solve problems that 10-15 years ago would have been clearly across the gap. While this may be a confluence of government bringing these organizations across and technology making new possibilities more accessible, such as in the case of Virgin Galactic, companies squarely associated with the consumer market are raising the bar on innovation across the gap.

The example of consumer opportunities around space travel begs the question, “How innovative is being a smart phone maker, when Virgin can shoot you into orbit and SpaceX is edging towards the Moon and Mars?” Space travel by Virgin is much more relevant to the consumer than it was when NASA did it and illustrates the risk and opportunity facing many tech brands today. Brands are doing bigger and bigger things, closing the innovation gap each time stories of their successes get out. Spacetravel, wearable computing and others are being driven by the private sector and will continue to up the ante on ‘innovation’ that is not only relevant to the consumer, but delivering the future they’ve long expected.

So why is a bridging perception of ‘innovation’ dangerous to consumer brands? The halo of being an ‘innovative’ company can be the lifeblood of a competitive advantage outside of the product itself, especially for tech companies. Competing on features alone is costly and dangerous, meaning brand is a vital tool to build. No one wants to buy old technology and buying from an ‘innovative’ brand speaks to the consumer’s perception that they will get a reasonable amount of time before obsolescence from the product and thus value for a premium.

Never bring an iPhone to a "balloon powered internet" fight...
The earlier space travel example may not illustrate a direct threat to Apple or Samsung’s dominance of the mobile phone market for example, but it does speak to the ethos of similar organizations that could be. Google [x], producers of the self-driving car, glass and more recently, project Loon are part of a direct competitor to Apple and while Google’s phones themselves don’t bear much resemblance to the tech featured in many moon shot projects, they do help to build the company as a brand that is innovative in a way that is bigger than competitors. This combination model of reality focused tech provider and future facing tech leader speaks to the way brands can build a perception of ‘innovation’ in years to come. Keeping one eye on ‘reality’ (as well as iterating current products at the pace of the market) can work in concert with doing ‘bigger things’ as a brand to speak to an organization’s thirst for innovation. Together this set-up uses a big vision, substantiated by long term projects featuring  less consumer relevance, as a sort of ‘halo’ product, speaking to the quality of more tangible, but less innovative, iterative products currently available.

Its advances like this that support the claim that a company like Apple won’t be seen as  ‘innovative’, at least in its current format, in 5 years time. Apple represents one of the best examples of how tech companies currently do business and why this will have to change as the innovation gap closes. Apple’s model is largely built on iteration after the initial launch of a product, as seen with the iPhone. While the phone itself initially laid out a clear consumer shift towards smart phones, the following models have had relatively incremental upgrades. Features such as Siri, Retina Display and the App Store were, for their respective launches, ‘innovative’ by today’s market’s standards. However, when we hold them against what companies with larger ambitions are doing, these features begin to seem much less ‘innovative’. The growth of competitor market share in Android and to a lesser extent Windows Phone also highlights how iteration alone begins to erode an ‘innovative’ perception over time. As shown similarly with the iPad, an initial dominance of a segment, in this case tablets, has been eroded by competitors entering and replicating iterative feature releases. One can wonder how minor improvements on a product yearly will stack up against a competitor that makes a similar phone and has taught a car to drive.

It is this competitive pressure, coupled with the increasing bar for ‘innovation’ that will force companies such as Apple to change if they wish to maintain an ‘innovative’ perception or shift to  succeed completely on other merits. While these brands can handle the more ‘realistic’ side of the business well, using various levels of iteration, they must work on using the organization and communications to tell a bigger story about where the brand is going. These two factors together, smaller tangible innovation and long term ‘big’ brand innovation will begin to bridge closer, but can combine to provide a competitive perception in both the short and long term.

To do this however, especially in consumer electronics, companies must change the way they tell stories to consumers about their R&D and products. Long term roadmaps shouldn’t be hidden as competitive advantage, but instead celebrated as ‘moon shots’ in where the company states their role in moving technology forward over the next 10 years. Brands that have the capability to start to develop the ‘big innovations’ that position them as ‘thought leaders’ for the future should, safe in the knowledge that the risk of revealing these ideas and experimenting openly will be the cost of business going forward.  In our Apple example, one can only wonder what the brand’s story could be about the future if it took a similar approach to more publicly developing it and going forward, this may be the required case. To reiterate from earlier, its not that Apple won't be making great things in 5 years, but given the changes in consumer perception, the company's culture of secrecy around a roadmap will have to change to maintain their brand image. The developer's conferences of old which served as reveals to the world of new found products and brand direction must give way to becoming continuous points in a journey of innovation, not discrete surprises.

Finally, while every brand isn't Apple, this theory works for any that get by on the perception of 'innovation'. Not every brand has to promise to put someone on the moon in 20 years time, but they  should strive to make the same equivalent claim for their product sector if they want to keep up with the rising tide of ‘innovation’. Most every brand can tell a big story about doing big things if they want to, the challenge is doing it in a way where people will listen.

Wednesday, 9 June 2010

iAd: Is Apple's Dominance of iPhone Advertising Inevitable?


Apple's WWDC keynote speech has come and passed and while once again Steve Jobs has given the world something to talk about (and purchase), the detailing of iAd struck me as an interesting point in the iPhone 4G's unveiling. As shown in part I of his keynote below, iAd is Apple's complete answer to engaging in-app advertising.


While the iPhone/iPod touch has no shortage of advertising providers and networks, in-app advertising  represents a section where Apple, as the hardware maker, has a distinct advantage. Though debate around the office entailed how engaging or annoying in app advertising can be, the channel represents an interesting way forward for engaging mobile messaging.

Apple's move on the in-app advertising market seems to be a fast but thorough opening salvo on what could be the definitive battle for dominance within the platform. Previous defensive action against Abobe, through spurning Flash (crippling adobe's content creation and advertising facilitation on the platform), and other advertising networks such as Google/Admob, including rumors of changes in operating terms, mean that iAds wasn't the first, just the biggest, step in making life difficult for Apple's advertising competitors.

So if Apple is quickly becoming seriously oriented towards in-app advertising for the iPhone, what is the company's offering, what is actually at stake and what are Apple's chances for dominance?



 



iAd is the latest iteration in a line of in-app content that has been developing alongside iPhone hardware. Within the mobile sector, marketers can utilize basic tools such as text messaging, traditional avenues such as display or search and branded content such as sponsored apps or content. While cost and engagement vary between possible channels, regulations on contact and relatively low iPhone click through rates on a variety of mobile content shows that engagement is they key to increasing mobile advertising effectiveness. Though both sponsoring/developing apps & in-app advertising offer opportunities for an engaging experience, in-app advertising attempts to utilize targeting efficient existing apps as a way to avoid longer lead times and development costs. Features such as video, location awareness, multiple input factors and streaming content mean that in-app advertising is utilizing an array of content options to message the consumer.


iAd answers the increasing engagement challenge by serving up interactive content within apps, allowing users to get related and engaging messaging without the feeling of leaving the application. While both iAd & Google/Admob's solution use HTML 5 to serve up content, launching upon interaction into full mini-applications, Apple's has claimed to do so without launching a browser (something that is probably related to the launch of multitasking on iOS4), providing a possible advantage over other providers. Apple's revenue sharing model with developers is a relatively attractive 60% for the application's author, meaning the choice to work with the hardware provider on content avenues should be a favorable one.

Costs are reported to be at $.01 per banner view and $2 per click to enlarge the banner into the interactive content. Companies are reported to need to invest up to $10 million for a launch spot on July 1st.







While the global mobile advertising market is estimated to be at $5.9 billion, growth has been heavily forecasted due to moves by Google & Apple. Rapid growth within the market's estimation can be atleast partly attributed to Apple's iAds launch, as it has been revealed to have lined up $60 million in initial advertising commitments. These initial wins have led the company to state that it will capture 48% of the US advertising market for the second half of the year, giving them a dominant position on the in-app advertising landscape for their biggest market. A definitive success early in the US market could translate into advantages internationally, as well as forcing competitors to concentrate on other handsets/operating systems such as Android. 







The opportunity for Apple to turn their iPhone advantage into an advertising success boils down to how well the platform can perform during the development of an in-app ad, the time it engages with the consumer and afterwards in proving its value & effectiveness. The projections set forth by the company seem to indicate that success isn't just an efficient return on its efforts, instead aiming to lead the market in iPhone application advertising. Estimating the chances for iAd's success requires analyzing how it performs relative to its competitors and for the marketer in 5 general areas:



 How well can segments be targeted?

      iPhone application advertising already benefits from targeting by application. However, the ability to target based on insights from application functionality may only be the start in increasing messaging effectiveness. Based on their position as the hardware manufacturer & the operator of the iTunes platform, Apple comes out ahead of the game in targeting capabilities for serving advertisements. By leveraging possible purchase histories, usage figures & algorithms similar to their current genius features, Apple should be able to deliver insight into user segmentations in a way that other networks/providers can't.


Pros: Able to leverage iTunes user data to deliver in-depth segmentation
Cons: Possible user backlash over privacy issues

If done with tact, Apple should be able to coax the same willingness to share they found with users in their Genius features over to iAds, providing a superior user targeting experience




What is the development capability?
       Apple's current development model for iAd content involves a characteristically closed and tiered process. For the moment, Apple itself will develop the actual ad content, protecting an aesthetic for the service at launch, but adding an additional (and possibly superfluous step) in the client/creative/media agency model. If Apple can step delicately into a productive ICM model, they can become a valued creative partner for agencies, however I imagine a large amount of ego repair and openness if going to be required for an efficient relationship with existing creatives.
       Assuming Apple integrates itself into the development process, their shepherding oft he iAd aesthetic may help to codify the capabilities of the platform for a quick handover to external developers after launch.While the programmer in me hates the idea of limiting capabilities, a standardized, yet robust tool kit (monitored and updated by a very motivated hardware manufacturer) bodes well for the creation of engaging user content.

Pros: Apple's control over the creation of iAd ensures a uniform quality at launch and a standardized toolkit for developers to come.
Cons: The scale of Apple's launch partners means that a variety of agencies are going to require tight integration (and promises of quickly coming increased access) to utilize the platform effectively. A new step in a complex development process is never quickly welcomed.

If Apple manages to strike a delicate balance in a complex development process, controlling the iAds platform can help to foster the user experience and establish a vaunted aesthetic. If they don't manage to integrate and ignore development update down the line however, any aesthetic advantage goes away, leaving only some annoyed developers/creatives.



How well is messaging implemented?
       Apple's seamless integration of interactive advertising content to the application experience should give it an edge over many of the current advertising solutions (atleast until development catches up with the new OS's multitasking). Preserving this advantage against Google/Admob's & converted Flash to HTML 5 content depends on how the new feature is leveraged against current in-app browser based solutions.

      Assuming ad integration isn't an issue (or targeting), Apple may still hold an inherent advantage due to their knowledge of the hardware, the direction of development and access to future updates. Being able to develop against future capabilities for in app advertising means shorter development times and the ability to promise novel features to potential advertisers. Once Apple hands the SDK over to developers, continuing this advantage relies on integration between developers, creatives and Apple as a whole.

      The increased functionality from iAd (and other advertisers) can lead the way in increasing innovation for all advertisers. Engagement through geo-location, streaming content or possibly unlocked DLC is poised to drive advertisement acceptance within apps and may serve to increase effectiveness.

Pros: Apple inhabits a unique position in the development process. If it can leverage current and upcoming innovations to enhance the advertising experience, it can generate an advantage that other competitors may not have.
Cons: Apple's advantage as the hardware manufacturer and the content facilitator may allow for impressive content creation, but it may also limit innovation. New functionality is going to be required to maintain levels of user engagement. As users habituate to the existing features present in iAds, new experiences and capabilities must be developed. If necessity if the mother of invention, competitors may have a unique view on how to challenge Apple.

Developing an engaging experience is Apple's advantage to lose with iAds. Both inter-developmental and company integration is key to messaging/engagement, without these, some of the advantage held as the hardware manufacturer is lost. 




 What analytical capabilities exist to measure effectiveness?
       Apple's choice to serve the ads themselves to users, as well as possibly limiting analytical capabilities for other advertisers, shows that Apple is serious about being the primary source of effectiveness data for possible clients. The ability to provide the most robust and timely data on engagement and mobile effectiveness can serve as possibly the largest selling point for iAd.If Apple's restrictions on other ad providers can corner the market on iPhone effectiveness data, they stand to become something akin to the Google Analytics of iPhone app/advertising data.

Pros: Analytical capability stands as the best foothold for iAd to force others out of the market. Advertising effectiveness data is key to justifying spend, adjusting campaigns and empowering clients.
Cons: Taking the position of key data warehouse of iAd means that Apple needs to think as an adserver, analytics provider and general media owner. Considering other parties are more experienced at this combination of jobs, the company needs to adapt quickly.

Apple's company history eliminates many worries about its role in adserving & analytics, but its closed stance on much of the company's data seems to indicate that robust campaign data may go the way of a summarized dashboard (ala Google Analytics).



Source:http://macslice.info

What is the price/value relationship?
      Apple's pricing structure of $.01 per view and $2 per engagement shows that engagement is valued at a premium within the advertising pricing model. A view, as shown by the pricing plan, is recognized to just be a partially effective entry mechanism to content. While the low view price is rather effective at conveying value, the $2 engagement price places an emphasis on creating engaging content. While all of the launch companies command a media spend large enough to absorb such a cost, products with low CPA targets or consumer lifetime values must hope that engaged consumers will be motivated to purchase.

Pros: Apple's pricing model allows for multiple views (without engagement) at a rather sensible price. Engagement content should be rich enough to provide a cost effective level of engagement.
Cons: Establishing a direct link in advertiser's minds between conversion and the $2 content response cost may be a hard sell initially. 


The value proposition of iAd relies on how well Apple & subsequently developers create engaging content which relates heavily to the brand and conversion. Initial successes should foster a belief for advertisers the medium is cost effective. Lack luster initial performance may reinforce traditional advertiser's view of the channel as emerging and cause Apple to modify the value proposition.

Conclusion

 iAd represents an aggressive down-channel move for Apple. The breadth of their data, the understanding of their hardware and their ability to develop & scale the engagement experience can serve them well as an advertising platform provider. While success seems very probable for the company, they must overcome a closed corporate culture, integration into an advertising model they have yet to heavily deal with & the responsibility of growing the entire channel rather tangibly. If done correctly, Apple stands to deliver a revolutionary device to not only the consumer market, but advertisers.